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360 Video Framing in Filmora (Mac)

Filmora introduces 360° Video Reframing for turning immersive footage into conventional videos with controlled camera movement. Mac users can edit recognized 360 clips on the timeline, adjust viewing angles, choose projection styles, and create movement with presets or keyframes.

The feature also provides an interactive 360 preview for finding the right perspective before export. On macOS, 360° Video Reframing requires macOS 11.0 or later and an Apple M1 chip or newer.

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Guide to Perform 360° Video Framing in Filmora Mac

Step 1. Create a Project and Import the 360 Video

Launch Filmora on your Mac and select Create Project to open the editing workspace. Import your supported 360 video into the Project Media, and drag it onto the timeline. For standard MP4 footage, Filmora can identify compatible 360 content through spherical or equirectangular metadata.

Note: DJI .osv footage should first be exported as MP4 using DJI's official software before importing it into Filmora.

Import 360 video in Filmora

Step 2. Edit the 360 Clip on the Timeline

Once Filmora recognizes the footage as a 360 clip, you can edit it much like a standard video. From trimming unwanted sections to splitting the clip into separate segments, a lot is possible. Use the playback adjustment option to manage the speed of the video. Consequently, apply different video effects to make your 360 clip look elegant.

Edit basic settings for a 360 clip

Step 3. Navigate to Frame Zoom Controls

Select the clip on the timeline and navigate to the Video section in the Property Panel. Proceed to Basic > Frame Zoom and reframe the spherical footage to determine what appears in the final frame.

Access the Frame Zoom section

Step 4. Adjust the 360 Camera View

With the available parameters, establish a required perspective on your 360 footage. Adjust the following controls so that the important subject or area appears correctly inside the frame:

  • FOV: Zoom the view in or out.
  • Horizontal Angle: Pan the camera viewpoint left or right.
  • Vertical Angle: Tilt the viewpoint upward or downward.
  • Frame Zoom & Camera Distance: Change the perceived spherical perspective.
  • Roll: Rotate the view and correct the horizon.
Adjust Frame Zoom settings

Step 5. Apply the 360 Preview

You can switch to the 360 Panorama Monitor for exploring the spherical footage more naturally. Drag inside the player to look around the scene. It will help you position the virtual camera before applying detailed reframing adjustments.

Check the Panorama Monitor in the preview

Step 6. Choose a Display Mode Preset

Use the different display modes to change how the 360 scene is projected:

  • Wide Angle
  • Linear
  • Fisheye
  • Tiny Planet
Define a basic display mode preset

Step 7. Add Motion Presets

To include faster camera movement, Filmora offers downloadable motion presets to reframe the scene over time:

  • Slow Push
  • Slow Pull
  • Orbit
  • Tiny Planet Unfold
  • Tilt Down
  • Sky Flip
Use motion presets in the Basic section

Step 8. Refine the Reframing With Keyframes

For more precise movement, use keyframes with supported FOV-related Panorama parameters. Set different parameter values at separate points on the timeline. Filmora then creates the movement between those positions. This approach can create controlled pans, zooms, rotations, or other viewpoint changes instead of relying only on preset motion.

Apply keyframes for transitions

Step 9. Preview and Export the Reframed Video

Play the sequence again and check the framing, projection mode, camera motion, keyframes, and timeline edits. Once everything looks correct, proceed to Export and render the finished video.

Preview the results and export the video
Note:
Filmora 16 currently exports the reframed result as a flat video using the selected viewpoint, keyframes, and motion effects. Exporting the edited project as a complete interactive 360-degree video is not supported yet.